But the game design program is very practical, very technical, very programming and animation oriented program, and we were unsure how many of its students would actually voluntarily take a humanities-type theory class. I’d already been collaborating with one of the game design faculty, Jose Zagal, and we thought it would be very awesome to co-teach something for game design students.Īt first we were going to do just a straightforward info-dump class where we taught a bunch of theory about games and play. And I had just taken a job at University of Utah, which happens to have one of the world’s very biggest and very best game-design departments. I’d just finished up an entire book about the philosophy of games-about game aesthetics, and about what the special medium of games was. Thi: A few years ago I had this weirdly incredible opportunity. This is the eighth in a series of weekly guest posts by different authors at Daily Nous this summer.ĭo the Thing: Philosophy Teaching with Practical Workshops Thi Nguyen (University of Utah) discuss why and how they’ve brought “practical workshops” into their philosophy teaching. In the following guest post, Cat Saint-Croix (University of Minnesota) and C. “There is such an enormous and useful energy in bouncing back and forth between the theoretical and the practical.”
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